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It’s been an amazing year for Red Foundry, and 2012 is gearing up to become even better! It’s hard to believe that only 2 years ago that I, along with co-founders, Ron Franczyk and Andrew Newman started to build the foundation of the company you see today. Our vision then, as it is still today, is to unleash the power of applications on mobile and connected devices by building great products and technologies to remove the cost, complexity and barriers associated with developing apps. As veterans of successful startups we’ve learned a few lessons, but none more lasting and important than to do what you love and hire brilliant people for their passions and talents to fill in the gaps. Personally, my passion and talents have always centered around creativity by designing, building and evangelizing great technology. Fortunately I’ve been able to do this at Red Foundry, but as we continue to grow, my day-to-day responsibilities as CEO have started to take me away from what I love to do. I can’t say this is a big surprise, because I knew the duties of CEO would eventually overshadow my passion for creativity— and when that happened we would need to find the right person with a talent and passion to take on that role. The only surprise is that it took so long to find that person! But it does take time to find and recruit great talent, and in this case I’m glad we were picky and took our time.

So without further ado— it is with great pleasure and honor that I welcome Steve Olechowski to Red Foundry as our CEO! For those of you who don’t know Steve, you can find out a bit more about him at http://www.linkedin.com/in/steveobd and his bio at http://www.redfoundry.com/about/our-team/. While Steve has had a long and distinguished career, he is probably best known for his role as co-founder and COO of FeedBurner, which was acquired by Google in 2007. His operational track record and experience, combined with his deep understanding of technology was a perfect fit and I know we’re going all going to have a hell of a lot of fun working with him.

So what does this mean for me? Contrary to the rumors, I am not leaving Red Foundry to join a boy-band. My life is invested in this company, and that isn’t going to change. Steve’s help is going to allow me to do what I love and what I’m good at— building a product that people love to use, and evangelizing it to the world. I’ll be drawing more pictures, writing more code, blogging, speaking, meeting with more customers, and day-dreaming. Ron, Andrew and I are still responsible for defining our vision, but now we have another extremely talented person to help guide and implement it.

It can be an immensely nerve-wracking and difficult decision for a founder to willingly relinquish a CEO title, but I can say with all honesty and humility that I am honored to hand Steve that torch. Our ridiculously amazing team just became that much better, and our future that much brighter.

Welcome to the Foundry, Steve!

 

While I’ve always secretly hoped that Android would become my favorite mobile OS, there has been one nagging issue that has prevented me from this— the user-interface. Chief among them was the fact that the Android UI always seemed a bit sluggish to me. Android users who have never used an iOS device would probably never notice it, but anyone who has used an iPhone, iPad or iPod for more than 5 minutes notices it right away.

Until yesterday, I attributed Android’s UI issues to maturity (ie as the platform matured, they would have more time to tweak it), and hardware (ie they just needed faster processors). But some recent news in the tech world is painting this as an extremely difficult problem to solve, and may even be impossible without a complete rewrite of every Android app ever created! The firestorm started with this post, https://plus.google.com/105051985738280261832/posts/2FXDCz8x93s by Dianne Hackborn who outlined why Android rendering is actually really great, which prompted a response from Andrew Munn at https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS to counter that claim. Now it’s always hard to choose one side over the other, but I would probably choose to side with Andrew, because what he describes is very visible to me and if it were something that could easily be fixed, why hasn’t Google done it?

One of the more interesting tidbits in Andrew’s posting was this:

Work on Android started before the release of the iPhone, and at the time Android was designed to be a competitor to the Blackberry. The original Android prototype wasn’t a touch screen device. Android’s rendering trade-offs make sense for a keyboard and trackball device. When the iPhone came out, the Android team rushed to release a competitor product, but unfortunately it was too late to rewrite the UI framework.

Now what I find interesting about all of this is that there are some UIs that seem downright snappy and wonderful on Android. One of these is the home screen UI on the Amazon Kindle, where I noticed that the “cover-flow” like scrolling is beautifully executed. After reading all of this controversy, I started wondering how Amazon pulled it off— and came to the conclusion that they probably built their UI in OpenGL ES. Anyone from Amazon care to confirm/deny this?

All of this begs the question (if what Andrew Munn says is true), will OpenGL ES become the new defacto standard for Android UIs in the future? While we have had few issues getting our Android port to run just as fast as any other Android app, we’ve been wracking our brains trying to figure out how to get it to perform just as nicely as it does on iOS. As it turns out, this might be an exercise in futility. Perhaps OpenGL ES is in our future as well?

 

Let’s start out with a little experiment here. If you have a mobile phone sitting next to you, pick it up and take a look at it. Look at the plastic or glass, the screen, the buttons and everything else. Now I bet you’re thinking the same thing I am— “I wonder if they used injection molding or thermoforming to make that button,” am I right? Okay, maybe I’m wrong— unless you’re a plastics engineer, my guess you are probably like the rest of the 99.99999% of the population who doesn’t care. Now let’s take this a little further and examine your absolute favorite app on your phone. Do you think a lot of people ask the question, “Hmmm, I wonder if they used HTML5 or native code to build this?”

Before we move on, can we just agree on one thing? By and large, people only care about their experience with a product, and not what technology was used to build it.

Now to frame this discussion, let me pose a couple of questions that I wish I had a nickel for every time someone asked:

    • Are HTML5 based mobile applications going to eventually take over the market?
    • Why in the hell did Red Foundry choose to base their system on yet another proprietary markup language?

By and large, people only care about their experience with a product, and not what technology was used to build it.

The best short answer to both of these questions is probably a question itself: If you were building an F1 race car, would you only use mass manufactured off-the-shelf parts, or would you use the best parts specifically tailored for the job? To win in F1 you have to have a fast car, and to win in mobile apps you have to have an app that people love to use.

When we first started Red Foundry we had to make the same decision that many people and organizations face today when building an app:

    • Use open standards like HTML5 to help us touch a large number of devices.
    • Use proprietary tools and native code to help us create the absolute best user experience.

The most important thing to remember is that there is no right answer here. You simply have to decide what is most important to you and choose the best tool for the job. For us the most important thing was the end-user experience, and we felt (and still do) that HTML5 was not capable of delivering on this front. So in the end, we chose to build a proprietary system that provided the most efficient path to creating a killer user experience— the less time you spend coding is more time you can spend on UX/UI.

There are plenty of people in the HTML world who would argue that using HTML5 gives you so many benefits that it’s not worth looking at anything else. I’m not here to try to convince them otherwise, because the debate has become religious in nature and not worth the energy. What I can do is point out some of the reasons we disagree, in order to help others who are on the fence to make an informed decision.

To win in F1 you have to have a fast car, and to win in mobile apps you have to have an app that people love to use.

Now before we do that, let me be clear on something— I am a huge fan of HTML! I’ve been building websites and web applications professionally since the age of 16, and without HTML I wouldn’t be where I am today. It is an amazing and mature technology that can be used in a number of ways, but it is not a universal tool that magically fixes everything you put in front of it.

User Experience
When was the last time you used an HTML based app on your phone or tablet (notice I didn’t say desktop or laptop) and said, “Holy crap, this is the coolest thing I’ve ever seen!” When HTML5 is coupled with a fast desktop machine and browser extensions it can do amazing things, but on the relatively lower power of portable devices it becomes difficult to squeeze snappy performance out of a mobile browser. Now you could argue that devices and web browsers are getting faster, but why would Apple or Google spend more time performance tuning the web browser? If all apps run in web browsers, then all apps are built to the lowest common denominator and the differentiation between devices becomes minimal. Apps that take advantage of unique hardware features will sell more devices, not universally accessible web apps.

Red Foundry chose to build its platform completely 100% native (including UI rendering) in order to take complete advantage of all the power on the hardware.


Complexity

You simply have to decide what is most important to you and choose the best tool for the job.

HTML was first designed in the 1980′s to solve much different problems than we have today. This was a time when things like App Stores, automatic updates, and easy-to-use TCP/IP stacks didn’t exist. And do you think any of the original creators of HTML were thinking of how to optimize it for that Motorola brick phone? The fact that modern developers have to essentially master 3 very different languages (HTML, CSS, Javascript) to do much of anything on the web, just shows how much HTML has had to buddy up with other technologies to address its shortcomings. Just ask yourself the question, “has it ever really been easy to build a custom HTML website?”

Red Foundry chose to build its own markup language called RFML, which is similar in form to HTML, but purposefully built from the ground up to:

    • Address and take advantage of the unique features of differing hardware.
    • Combine markup, scripting, styling, and data access into one easy-to-learn language (RFML).
    • Optimized exclusively for creating stunning mobile UI’s as efficiently as possible.


Developer Adoption
One of the arguments for HTML is that it’s easy to find developers who understand it. However because HTML on its own is so poorly designed for mobile, you have to leverage 3rd party frameworks like SenchaTouch or JQuery Mobile to create anything of value. These frameworks are like new languages in themselves and require just as steep of a learning curve (or more) as learning HTML. Ask any good developer and they will tell you that learning a new programming language is easy, but learning a new SDK or Library takes time.

Learning a proprietary markup language like RFML takes about the same time as becoming proficient in a mobile HTML framework.


Build Once, Run Anywhere
One of the great things HTML promised was that we could build an app once and it would run on any device. I won’t argue that this is true, but what I will argue is whether this has any significance in the mobile world. This might have been a killer feature when there were hundreds of different operating system/hardware combinations, but is this really a problem that exists in mobile? I think most people in the industry would probably agree with me that the future mobile ecosystem probably has room for 2 or 3 major operating systems. If this is the case, then build-once, run 3 places should be sufficient.

Could you imagine if the iPhone, a Ferrari, or the Mona Lisa were created by a committee?

Instead of trying to build a system that ran exactly the same on all platforms from day one, we chose to focus on one platform (Apple iOS) and make sure we did it extremely well, and then take what we learned and do it equally well on the next. As such, Red Foundry on Android wasn’t available at first, but it’s going to be available very soon.

Another problem that we’ve run into with HTML in the past is supporting the myriad of browsers and their own unique rendering and extension idiosyncrasies. This isn’t going to get any easier with mobile. New mobile browsers are released on a seemingly monthly basis and each of them are trying to add their own special sauce by “enhancing” the HTML spec with their own tags and extensions. This is why developers spend so much time today writing code or utilizing libraries to abstract and fix browser inconsistencies.

Because Red Foundry maintains the one and only “browser” (renderer) for RFML, we can essentially ensure the highest level of compatibility on each platform.


Speed of Innovation
One of the things that drives me absolutely crazy about HTML5 is the immense amount of excitement over new features that should have been available 10 years ago. To illustrate the W3C’s glacial pace, work on HTML5 began in 2004 and isn’t expected to be finalized until 2014! You can Flash-bash all you want, but if we left things up to the W3C, we’d only now be starting to do “crazy” things with our browser, like streaming video and animations. The simple fact is that platforms like Red Foundry and Flash must exist alongside HTML in order to see any innovation in this space. Yes, it’s true that Flash is now dying out in mobile, but that is only because HTML is beginning to catch up to it after 10 years— Flash has had an extremely successful run by any measure.

Apps that take advantage of unique hardware features will sell more devices, not universally accessible web apps.

At Red Foundry, we can innovate at the speed the market demands. We can also deliver the Red Foundry runtime in a binary library, which enables our customers to extend it with native code to accomplish nearly anything.

Discoverability & Openness
One of the main draws to HTML development in mobile is the ability to bypass Apple’s confusing, arbitrary, and unfair control over their App Store. There is no argument that this is true, but just because something is unfair, doesn’t necessarily mean it’s bad. I frequently have 10 minute bouts of swearing like a sailor over frustrations with the App Store approval process, but in the end I’ve always been okay with it. Why?:

    • iPhone users are mentally trained to look for an app in the App Store before they look on the web. The App Store has become the “Google” for discovering mobile apps.
    • I know who I’m dealing with— I don’t have to spend hours working on SEO for my web app and dealing with the hundreds of web search engines that might help people discover it. Apple makes it extremely transparent and simple to get my app noticed in their store— make it awesome, and choose a great 100 characters worth of keywords. Now I’m not saying that you don’t also need to market your app outside of the App Store, but it’s certainly not a requirement.
    • I get a level playing field. Why isn’t the App Store dominated by huge publishers? Because you can’t pay for placement. Apple doesn’t care how popular your app is, they only care if it’s amazing; and if they think it’s amazing they will make it popular. The same cannot be said for web search engines like Google. In order to get noticed on the web, you have to be popular to begin with.
    • They make it really easy to charge for my hard work and for people to pay for that hard work. Pretty self-explanatory.


In Conclusion…
I hope this gives some insight as to how and why one company in the mobile industry made the decision between open standards and proprietary technologies. HTML was and is a world-changing technology, but that doesn’t mean it solves all the world’s problems— it has strengths and weaknesses like any other technology and should be considered because it solves a specific problem, not just because it’s ubiquitous and open.

Another important thing to keep in mind: Proprietary does not mean Evil. We didn’t choose to build a proprietary technology so that we could muscle out the competition and charge users exorbitant fees (building apps with RFML is completely free), nor do we care about being dictatorial about the future of our platform (our customers play a vital role in guiding us). Open and organized standards are extremely important in our world, but when it comes to creating something truly unique and innovative, they don’t always fit the bill. Could you imagine if the iPhone, a Ferrari, or the Mona Lisa were created by a committee? Sometimes you just need stick to your principals and forge your own route to innovate and reach success.

No one cares how you get there, only that you arrive in style.

Cheers,

-jim

As many of you know, we’ve been saying Android support is “coming soon” for a while now. Guess what? Android support is coming soon. How soon? Well, soon enough that we can start talking about it in more depth and revealing features so you can start thinking about how you’re going to bring your apps to whole new audiences with Red Foundry.

After Thanksgiving, we plan to provide a preview of VIZ for Android that will allow you to preview Red Foundry app builds (just like you do now on iOS) but we thought we’d go ahead and give you a sneak peek at things a little early.

One of our favorite customers, Cheezburger Network, has graciously allowed us to show their “I Can Has Cheezburger” app as an example. Originally “forged on Red Foundry” for iOS and now running on Android! It’s not perfect yet, as we’re still adding full-support for everything that we have for iOS, but we’re excited by how close we are to offering this to our customers.

Want to try it out for yourself? You might need our instructions for installing non-Market Android apps, along with this link to the I Can Has Cheezburger app for Android.

Meanwhile, we’ve got some of our best team members testing VIZ for Android right now, and we look forward to showing you a preview of this after Turkey Day!

So, Apple finally pulled back the curtain on the next generation of iPhone. Despite rumors of a larger screen, unibody enclosure iPhone 5 permeating the blogosphere, the fifth-generation iPhone is simply called the iPhone 4S. Same form factor as the iPhone 4, but with a boat-load of pretty enticing upgrades from the current model. Interesting/sneaky/exciting/anti-climactic, all at once.

Right off the bat, the new dual-core A5 chip will mean faster processing speeds with your phone, which translates to an immediate benefit in most of your mobile computing tasks. The new 1080p-capable, 8-megapixel camera is also a bonus, as is iOS 5 and iCloud. However, their game-changer would have to be Siri, which specs out to this in plain English:

“Siri on iPhone 4S lets you use your voice to send messages, schedule meetings, place phone calls, and more. Ask Siri to do things just by talking the way you talk. Siri understands what you say, knows what you mean, and even talks back. Siri is so easy to use and does so much, you’ll keep finding more and more ways to use it.”

Looks like Apple’s Siri is planning on leaving the Android assistant in its dust. We shall see.

So far, Apple is definitely the 800 lb. gorilla on the technical cul-de-sac. According to Apple CEO Tim Cook, more than 250 million iOS devices have been sold, and 92% of corporations are testing or deploying iPads. Cook went on to say that “iPads are showing up everywhere. iPads in schools are helping kids learn in amazing new ways. Every state in the U.S. now has an iPad pilot program or deployment. And almost 1000 schools have a one-to-one program. About 1000 universities across the U.S. have iPad programs.”

More fun Apple facts: iPads are also showing up in airplane cockpits and in hospitals. More than 80 percent of the top hospitals in the U.S. are either testing or deploying iPads (a stunning metric considering the device has only been available for 18 months). Three out of four tablets sold in the U.S. are iPads. Customers have downloaded more than 18 billion apps to date. There are 1 billion downloads per month. Apple has now paid out more than $3 billion to developers.

In addition to the new model, Apple will continue to sell the iPhone 4 at a discounted rate of $99. Perhaps most interestingly, the iPhone 3GS will continue to be sold as well – or given away for free with a new wireless contract.

It’s been an exciting summer here at Red Foundry! We’ve seen the release of some really cool apps that were built on Red Foundry’s platform:

• Hey Wooorld! with Dwight Howard: http://itunes.apple.com/tw/app/hey-wooorld-dwight-howard/id457044927?mt=8
• I Can Has Cheezburger: http://itunes.apple.com/us/app/i-can-has-cheezburger-the/id381442338?mt=8
• FailBlog: http://itunes.apple.com/us/app/failblog-official-app-fail!/id457637357?mt=8
• Memebase: http://itunes.apple.com/us/app/memebase-the-official-app/id457636337?mt=8
• Athlon Sports: http://itunes.apple.com/us/app/2011-college-football/id447693719?mt=8
• Name.com: http://itunes.apple.com/us/app/name.com/id447653759?mt=8
• Packaging World Real-Time: http://itunes.apple.com/app/packaging-world-real-time/id460148052?mt=8
• School for the Visual Design: http://itunes.apple.com/us/app/school-visual-arts-gdad-grad/id433686061?mt=8
• Air Techniques: http://itunes.apple.com/us/app/air-techniques/id459219715?mt=8

Also, one of our awesome Value Added Partners, Blue Wave Media out of sunny San Diego, has released five new killer iPhone apps via iTunes this summer, including:

American Health Journal: http://itunes.apple.com/us/app/american-health-journal-mobile/id426887150?mt=8

We’d also like to welcome ChaiONE, from Houston, TX, as our newest Value Added Partner. More information on ChaiONE can be found by logging onto: http://www.chaione.com

Thanks for checking out Red Foundry’s blog…hit us up if you’d like to get mobile, get more customers, and sell more of your stuff!

The new version of the Builder and VIZ 2 is live. Of course, that means that many of the changes we spoke of about a month or so ago in a previous blog posting have come to bear:

• VIZ IS NO LONGER ON THE APP STORE. Don’t look for it there, cause it ain’t there. When you log into the new version of my.redfoundry.com, you’ll see that you need to upload your Apple Developer cert and a Provisioning Profile to download a signed copy of VIZ that you can Ad Hoc install onto your device.

• Yes, this means you HAVE TO HAVE AN APPLE DEVELOPER ACCOUNT FROM SQUARE ONE. No way around it. If you want to build apps on Red Foundry now, you’re going to have to register with Apple and pay their $99 fee to join their iOS Developer Program.  It’s a good thing – you’ll need an active Developer Account with Apple to publish your app when you’re finished with it anyways.

• This also means that the App Signing Process will (hopefully) be a little easier. You should not have to use RFAppSigner anymore, as the Builder will prompt you to upload any certificates or provisioning files when you go to publish, and will return you a fully-signed app.

• Very soon we’ll be launching the new developer.redfoundry.com with all-new documentation on the awesome new features in VIZ 2.

Let us know if you have questions.  if you do, visit us at the community forums at community.redfoundry.com.

A few weeks back, we told you about some exciting changes that were coming to the Red Foundry platform — and we have been working feverishly to get these new features and functionality into your hands.

Today we’re proud to announce that we are releasing VIZ v.2 into beta and are looking for developers that are interested in joining the beta.

Here’s what you’ll see in VIZ v.2:

  • Increased Performance – 55% or more increase in performance.
  • User Widgets – Think “WordPress plugins”, but for mobile apps on Red Foundry.
  • Typography – Killer features that will make typography snobs jump for joy.
  • Barcode and QR Code Scanners.
  • SMS and Calendar Composers.
  • OTA (Over The Air) distribution – Provision and distribute internal apps from the web.
  • Hundreds of other smaller features, enhancements and fixes.

If you’re interested in participating in the VIZ v.2 beta, head on over here and let us know you’re interested.

We’re looking forward to your feedback!

It’s been almost 3 months since we last released an update to the Red Foundry platform, and I must say we’re long overdue for another one! The reason it has taken so long is not because we’ve been taking our sweet time, but because of the sheer breadth and complexity of new features we’re going to be introducing very soon. I’m very confident this update will finally put to rest any thoughts that people might have towards thinking Red Foundry is “just a toy”. We’re building some very serious apps for some very serious customers with Red Foundry (more to come on them at a later date), and this update will soon make this functionality available to the rest of our users. So let’s dive right in and explore some of the new features and enhancements!

USER WIDGETS

User Widgets are by far the most game changing feature of this new release. If you are familiar with the Red Foundry Markup Langage (RFML), you’ll know that all Red Foundry apps are comprised of individual widgets (like buttons, text, images, text inputs, repeaters, etc.). These individual widgets are extremely powerful when used together, but what if you have a common set of functionality that you want to reuse over and over again, like a rating widget, or Facebook wall integration? In previous versions of Red Foundry you would have to essentially copy and paste snippets of RFML throughout your app in order to accomplish this, which was a very inefficient and error-prone way of doing things. Now with User Widgets, you’ll be able to “package” up RFML and resources into reusable components. In a nutshell, you can make  your own widgets! You can think of these User Widgets like little applets or plugins that can be used anywhere within your app (or other people’s apps). Now why is this so important? Well for starters, it’s going to make the lives of RFML developers much easier, but the REAL excitement is what it allows us to provide you in the (hopefully near) future— a marketplace of User Widgets! Imagine the ability to choose from tens of thousands of widgets built by other users and include them within your app. If you’re familiar with the WordPress plugin model, you’ll certainly understand the power this provides.

ENHANCED TYPOGRAPHY

Red Foundry already has great support for fairly complex fonts and layouts of text, but this new version is going to open up a whole new realm of possibilities. Here are just a few examples of new features for typography geeks:

  • Adjustable kerning
  • Wrapped multi-column layouts
  • Full flush justification
  • First line head indentation for paragraphs
  • Adjustable line height and line spacing

Here is an example of some of this at work:

BARCODE SCANNER WIDGET

The platform now includes a widget which you can use to give your app the ability to scan a barcode or QRCode! Currently it includes support for EAN-13/UPC-A, UPC-E, EAN-8, Code 128, Code 39, Interleaved 2 of 5 and QR Codes.

EVENT AND SMS WIDGETS

Now your apps can send SMS messages or create events in the user’s calendar.

IN-APP PURCHASES & SUBSCRIPTIONS

You can enable certain content or features to be unlocked by having the user pay extra for them. You can also charge recurring monthly subscriptions for your app.

INCREASED PERFORMANCE BY 55%

Pretty much self explanatory. Most apps should run slicker-than-snot now.

REGEX DATAPROVIDER

A new data provider that can be used to parse text of arbitrary and unknown formats and display it within the app.

ADD_WIDGET & DELETE_WIDGET ACTIONS

Now in RFML you can programmatically add and delete widgets on the fly.

All of this is in addition to hundreds of other enhancements and bug fixes. Most of these new features will be highly visible to RFML developers as soon as the new version is released (hopefully within the next 2-3 weeks), with Red Foundry Studio template users seeing features rolled in as templates get built to take advantage of them.

What do you think? Are you as excited as we are?

FOR IMMEDIATE RELEASE

Red Foundry Named Finalist for Illinois Technology Association CityLIGHTS Award
12th Annual CityLIGHTS Awards honor companies and individuals
whose innovation and success drive growth in Illinois

CHICAGO, IL – April 21, 2011 – Red Foundry has been selected as a finalist for a 2011 Illinois Technology Association (ITA) CityLIGHTS award, in the Best New Concept of the Year category. Red Foundry empowers organizations, corporations and individuals to imagine, design and develop a mobile ecosystem that seamlessly integrates with their existing systems. This new paradigm shift allows everyone to become mobile in a fraction of the time and cost of traditional mobile application development without sacrificing beauty and quality.

Winners will be announced at the CityLIGHTS Awards Gala Thursday, May 12, 2011, in the Great Hall at Union Station in Chicago. The gala attracts more than 700 people from 400 organizations including business owners, investors, legislators and policymakers.

A panel of more than 40 judges representing the Who’s Who in Illinois technology reviewed nominations and selected the finalists. Judges hail from major organizations including Microsoft, University of Chicago Booth School of Business, New World Ventures, and World Business Chicago, and newer entities including Technori, Viewpoints.com, Marchie Enterprises, Inc., SmartSignal and midVentures. The list of past winners includes companies like The Point (now known as Groupon), GrubHub.com, NAVTEQ, Model Metrics, Smart Signal, Mayor Richard M. Daley, and Jack Noonan.

“Red Foundry is honored that the judges of the 12th Annual ITA CityLIGHTS Awards have recognized our innovation and achievements by selecting us as a CityLIGHTS finalist. We’re in good company among this group of finalists, and we look forward to connecting with our peers and fellow nominees at the event May 12.” said Jim Heising, Red Foundry’s CEO.

“There is a growing energy and momentum in the Illinois technology industry, and this is reflected in the record number, more than 200, and the quality of the CityLIGHTS Awards nominations this year,” said ITA CEO Fred Hoch. “Nominees range from start-up companies to industry leaders, and we are extremely excited to see the organizations and individuals that rise to the top in 2011.”

Public voting runs from April 18–29, 2011. Winners will be determined by composite score (50 percent judges; 50 percent community voting) in all categories except the CityLIGHTS Award, which is determined solely by the ITA Board of Directors. Votes can be submitted through end of day on April 29, 2011.

About Red Foundry
The Red Foundry Mobile Platform is like no other. Launched in 2009, Red Foundry is built on the idea that all apps should be beautiful, unique, and relevant. The Red Foundry Mobile Platform makes building a mobile app accessible to anyone regardless of technical skills, and provides a comprehensive set of tools to support complete apps. For additional information about Red Foundry visit www.redfoundry.com.

About the ITA
The Illinois Technology Association (ITA) is a driving force behind the growth of Illinois’ vibrant technology industry. We are relentless in championing the development and application of technology, from start-up companies to industry leaders, leveraging the transformative nature of technology to revolutionize industries. ITA uniquely capitalizes peer-to-peer collaboration, networking, and access to experts across the breadth of business to cultivate the Illinois technology industry. The unique and powerful integration of these valuable and experienced resources differentiates the ITA as a source of accelerated growth for the technology industry of Illinois. For more information about ITA, please visit www.illinoistech.org.
Contact the ITA at headquarters@illinoistech.org, follow the discussion on Twitter at @itabuzz, and visit www.illinoistech.org to find out more about how ITA supports the growth of the local industry.

Media Contacts:
Dorothy Radke, Marketing & Communications, ITA, +1.312.924.1044, dradke@illinoistech.org

Jeff Hamilton, VP of Marketing, Red Foundry +1.847.247.0656, jhamilton@redfoundry.com

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